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Mobile applications

One app for iOS and Android. One team behind all of it.

Chat, push notifications and updates that reach phones without waiting on a store review. The backend and admin come with it.

Digital Potter builds mobile apps from one codebase with Expo and React Native. We handle the store reviews too.

  • 2 storesfrom one codebase
  • Over the airfixes without a store review
  • 100%of the code and accounts in your name
app.tsxone codebaseiosandroidnew messageupdate ready

Sound familiar?

The app is the easy part. Everything behind it is not.

A quote for an app often leaves out the server, the admin and the store review. Then a rejection lands a week before launch. Every small fix waits days in a review queue. And two codebases for two platforms means paying for every feature twice.

  • Separate iOS and Android teams for the same feature

  • Store rejections nobody planned for

  • No admin to manage users or content

  • Small fixes stuck behind a review queue

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What you get

An app, the system behind it, and both stores.

  • iOS and Android apps from one Expo and React Native codebase

  • Real-time chat, push notifications and updates over the air

  • The API and database that power the app

  • An admin to manage users, content and reports

    Moderation tools included, so you meet the store rules for user content.

  • App Store and Google Play submission, handled end to end

  • Automated tests from week one, with developer accounts and hosting in your name

Already have an app? We can take it over first. See rescue and modernization.

How it runs

From first call to both app stores.

The usual shape of a mobile build. Yours may be shorter.

  1. Map the app and its users

    Weeks one and two

    Screens, roles, data and the store rules that apply to you, written down in one place.

  2. Agree on the first release

    Week two

    A fixed scope and a fixed number. Usually the app, the API and the admin together.

  3. Build with test builds every week

    The middle weeks

    You install the app on your own phone through TestFlight and Google Play testing from the first month.

  4. Submit, launch and keep shipping

    The final weeks

    We prepare the listings, answer the reviewers and ship fixes over the air after launch.

Have a team already?

Add senior mobile engineers to it instead.

A straight answer

When a custom app is the wrong call.

  • The app is a brochure

    If it only shows information, a fast mobile website does the job for less.

  • There is no budget for the backend

    An app without a server and an admin is a demo. Plan for all three, or wait.

  • You need it in four weeks

    Store review alone can take days. A real app with a backend takes months, not weeks.

Investment

Mobile builds from $45k.

You get a fixed number for the first release after the call.

  • recommended

    Mobile application build

    from $45k

    iOS and Android apps, the API, the admin and both store launches.

    • Fixed scope and price
    • One codebase for both platforms
    • Accounts and code in your name
    • Store submission included

Questions

What owners ask before building an app.

  • Why Expo and React Native instead of fully native apps?

    One codebase serves iOS and Android, so every feature is built once. Expo still reaches native device features when you need them. Fully native only pays off for a few apps, like heavy games.

  • What if Apple or Google rejects the app?

    We plan for review from the first week. Account deletion, content reporting and privacy labels are built in. If a reviewer asks for changes, we answer and resubmit.

  • Can you update the app without a store review?

    Yes, for most fixes and content changes. They ship over the air and reach phones on the next launch. New native features still go through review, as the stores require.

  • Who owns the developer accounts?

    You do. The Apple and Google accounts are in your company's name. We work in them with access you control.

  • Is the backend included?

    Yes. The API, the database and the admin are part of every mobile build. You do not need a second vendor for the server.

  • How long does it take?

    Most first releases reach the stores in about twelve to sixteen weeks, store review included. You install test builds on your own phone from the first month.

Next step

Bring the app you want your customers to open every day.

In thirty minutes you learn what it takes to build, launch and run it. And roughly what it costs.