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Mobile App Development

Native-quality apps shipped in half the time.

We build cross-platform mobile apps with React Native and Expo — one codebase that runs on iOS and Android, with native performance, App Store-quality UX, and a release cadence that doesn't burn out your team.

Our mobile stack

Why we build with React Native + Expo.

Two layers of tooling that, together, give you native quality at a small-team budget. Here's what each one solves.

What we build

Apps that solve a specific business problem — not just a digital brochure.

Four categories cover most of what we've shipped. Yours probably falls in one of them.

Case study · iOS + Android + Admin dashboard

Remnant Tribe: one codebase, two stores, and a dashboard to run it all.

A community mobile app shipped to the App Store and Google Play from a single React Native codebase — backed by a custom admin dashboard where the team manages content without touching code.

  • One codebase, native feel on both platforms
  • Custom admin dashboard for the whole operation
  • Over-the-air updates — fixes ship same-day

Read the full case study →

Under the hood

The stack we ship every app on.

Boring choices on purpose. Each tool earns its place by being the best long-term option for the problem — not the trendiest.

What it costs and who owns what

The three numbers and the three accounts that matter.

Honest answers to the questions every founder asks before they commit to a mobile app project.

From concept to App Store

Five phases, one outcome: an app you'll be proud to put on your customers' home screens.

  1. 01

    Discovery & scoping

    Same as the web process: a working session to understand your customers, your business model, and the problem the app actually solves. We end the week with a written scope, fixed timeline, and proposal you can plan around.

  2. 02

    Design & prototyping

    Wireframes first, then high-fidelity Figma. We test taps, gestures, and edge cases on real devices before we write a line of production code. Mobile UX has its own rules — small screens, one hand, spotty connectivity — and we design for them.

  3. 03

    Build in two-week sprints

    Working previews on TestFlight (iOS) and internal testing tracks (Android) every week from week three onward. You and your team click through real builds long before launch — feedback is concrete, not theoretical.

  4. 04

    Store submission & launch

    We handle App Store and Google Play submission, screenshots, descriptions, age ratings, and the back-and-forth of review. Most apps approve in 24–72 hours; we shepherd the process so you don't have to.

  5. 05

    OTA support after launch

    Expo Updates lets us ship same-day fixes for most issues without a new App Store review. Bigger features go through the normal review cadence. Quarterly we review the analytics together and decide what ships next.

A real app, for less than you've been quoted.

Production-quality mobile apps from $12,500 — both stores, real backend, no no-code shortcuts. Bring your idea to a free 45-minute call and leave with a plan and a number.