Mobile applications
One app for iOS and Android. One team behind all of it.
Chat, push notifications and updates that reach phones without waiting on a store review. The backend and admin come with it.
Digital Potter builds mobile apps from one codebase with Expo and React Native. We handle the store reviews too.
- 2 storesfrom one codebase
- Over the airfixes without a store review
- 100%of the code and accounts in your name
Sound familiar?
The app is the easy part. Everything behind it is not.
A quote for an app often leaves out the server, the admin and the store review. Then a rejection lands a week before launch. Every small fix waits days in a review queue. And two codebases for two platforms means paying for every feature twice.
Separate iOS and Android teams for the same feature
Store rejections nobody planned for
No admin to manage users or content
Small fixes stuck behind a review queue
What you get
An app, the system behind it, and both stores.
iOS and Android apps from one Expo and React Native codebase
Real-time chat, push notifications and updates over the air
The API and database that power the app
An admin to manage users, content and reports
Moderation tools included, so you meet the store rules for user content.
App Store and Google Play submission, handled end to end
Automated tests from week one, with developer accounts and hosting in your name
Already have an app? We can take it over first. See rescue and modernization.
How it runs
From first call to both app stores.
The usual shape of a mobile build. Yours may be shorter.
Map the app and its users
Weeks one and two
Screens, roles, data and the store rules that apply to you, written down in one place.
Agree on the first release
Week two
A fixed scope and a fixed number. Usually the app, the API and the admin together.
Build with test builds every week
The middle weeks
You install the app on your own phone through TestFlight and Google Play testing from the first month.
Submit, launch and keep shipping
The final weeks
We prepare the listings, answer the reviewers and ship fixes over the air after launch.
Proof
A community app, taken over and rebuilt for both stores.
Have a team already?
Add senior mobile engineers to it instead.
Forward-deployed engineers
Forward-deployedSenior engineers inside your team, shipping the app with you.
Principal engineering
Principal engineeringA senior lead who runs your product engineering month to month.
A straight answer
When a custom app is the wrong call.
The app is a brochure
If it only shows information, a fast mobile website does the job for less.
There is no budget for the backend
An app without a server and an admin is a demo. Plan for all three, or wait.
You need it in four weeks
Store review alone can take days. A real app with a backend takes months, not weeks.
Investment
Mobile builds from $45k.
You get a fixed number for the first release after the call.
recommended
Mobile application build
from $45k
iOS and Android apps, the API, the admin and both store launches.
- Fixed scope and price
- One codebase for both platforms
- Accounts and code in your name
- Store submission included
Questions
What owners ask before building an app.
Why Expo and React Native instead of fully native apps?
One codebase serves iOS and Android, so every feature is built once. Expo still reaches native device features when you need them. Fully native only pays off for a few apps, like heavy games.
What if Apple or Google rejects the app?
We plan for review from the first week. Account deletion, content reporting and privacy labels are built in. If a reviewer asks for changes, we answer and resubmit.
Can you update the app without a store review?
Yes, for most fixes and content changes. They ship over the air and reach phones on the next launch. New native features still go through review, as the stores require.
Who owns the developer accounts?
You do. The Apple and Google accounts are in your company's name. We work in them with access you control.
Is the backend included?
Yes. The API, the database and the admin are part of every mobile build. You do not need a second vendor for the server.
How long does it take?
Most first releases reach the stores in about twelve to sixteen weeks, store review included. You install test builds on your own phone from the first month.
Next step
Bring the app you want your customers to open every day.
In thirty minutes you learn what it takes to build, launch and run it. And roughly what it costs.